CALIBER session_001
GAME VALORANTWEAPON GUARDIANDPI 800SENS 0.26CLIPS 2

Aim diagnosisMANUAL REVIEW

Manual review mode — no OPENAI_API_KEY detected. Sheets and duel windows are generated; work through the checklists below. eDPI is 208 — controlled — pro-common range; treat as controlled, not high.

Sensitivity verdict
Pending review
verdicts unlock after review

Only change sens on repeated, same-direction evidence — never on one bad clip.

Effective DPI
208
controlled
0250500

Controlled — pro-common range; treat as controlled, not high. eDPI = DPI × in-game sens.

Session timeline
v01_ranked_ascent01:12.0 · 1280×720 · 30fps · 6 duel windows
123456
v02_dm_bind00:46.0 · 1280×720 · 30fps · 4 duel windows
1234
Diagnosis

Sensitivity Suitability

Pending
  • Across 3+ duels, do flicks land past the target and get dragged back (overflick)?
  • Are micro-corrections one clean step, or 2-3 stutters in the same direction?
  • Any duels lost purely to rotation range (crosshair can't reach in time)?
  • Does close-range tracking wobble while long-range micro looks stable?

Crosshair Placement

Pending
  • In pre-duel frames, is the crosshair at head height or drifting to chest/floor?
  • Is the crosshair hugging the corner enemies actually appear from?
  • How much vertical correction happens after an enemy appears?
  • Does placement decay mid-round (good on first contact, sloppy later)?

First-Bullet Timing

Pending
  • Frame gap between enemy-visible and first muzzle flash: instant, confirmed, or late?
  • Is the first shot fired on the head line, or before the crosshair arrives?
  • Are first bullets wasted during the flick (shooting through the move)?

Reaction vs Anticipation

Pending
  • Pattern check: enemy appears -> shoot -> correct, or appears -> tiny confirm -> shoot?
  • Are angles pre-aimed (anticipation) or acquired from neutral (pure reaction)?
  • Any panic fire at movement/teammates/no-target frames?

Overflick / Underflick

Pending
  • After a flick, which direction is the correction? Past target = overflick, short = underflick.
  • Is over/undershoot consistent in one direction across multiple duels?
  • Are corrections single-stage (healthy) or multi-stage stutters?

Movement Before Shooting

Pending
  • Any tracers/blur showing shots fired while strafing at full speed?
  • Is there a visible counter-strafe stop before the first bullet?
  • Wide-swinging when a shoulder/jiggle peek would gather the same info?

Fight Hygiene After Kills

Pending
  • After a kill, does the crosshair stay on the body or snap to the next likely angle?
  • Reloading while exposed / mid-fight instead of after repositioning?
  • Standing in the same pixel after a kill instead of taking two steps off-angle?
  • Exposed to multiple angles at once during or after the fight?

Weapon-Specific Habits

Pending
  • Guardian: strict tap cadence, or spam that fights the recoil reset?
  • Sheriff: full reset between shots, movement fully stopped per shot?
  • Vandal: disciplined 1-tap/short-burst at range, or hopeful sprays?
  • Does the trigger discipline match the weapon's intended rhythm?
Training block · 46 min · 5×/week
DrillPlatformMinSuccess criteria
Range warmup — 30 bots, headshot only, standing still
Confirm-then-shoot cadence; crosshair never leaves head line
Range5′25/30 first-bullet heads before moving on
Micro precision (VT Pasu Rasp / Microshot Precision)
Single clean correction per target — no double-tap stutters
KovaaK's / Aim Lab8′Zero multi-stage corrections in final 2 runs
Counter-strafe one-taps, 15-20m
A/D strafe, full stop, one bullet — never fire through the move
Range8′>=70% first-bullet headshots
Guardian-only deathmatch
No second shot until crosshair resets to the head line
DM15′>=50% of kills are first-bullet
Fight-hygiene DM rule
After every kill: two steps off-angle, re-aim next angle, then reload
DM10′Zero open-ground reloads across the session
Evidence · v01_ranked_ascent
01 00:07.8–00:11.4 · peak 0.88
Duel 1 crosshair crop strip Duel 1 full frame strip
02 00:18.0–00:21.6 · peak 0.88
Duel 2 crosshair crop strip Duel 2 full frame strip
03 00:30.6–00:34.2 · peak 0.88
Duel 3 crosshair crop strip Duel 3 full frame strip
04 00:43.0–00:46.6 · peak 0.89
Duel 4 crosshair crop strip Duel 4 full frame strip
05 00:54.6–00:58.2 · peak 0.91
Duel 5 crosshair crop strip Duel 5 full frame strip
06 01:03.2–01:06.6 · peak 0.90
Duel 6 crosshair crop strip Duel 6 full frame strip
CONTACT · contact_01.jpg
Contact sheet contact_01.jpg
Evidence · v02_dm_bind
01 00:05.0–00:08.6 · peak 0.94
Duel 1 crosshair crop strip Duel 1 full frame strip
02 00:16.6–00:20.2 · peak 0.94
Duel 2 crosshair crop strip Duel 2 full frame strip
03 00:28.2–00:31.6 · peak 0.95
Duel 3 crosshair crop strip Duel 3 full frame strip
04 00:37.8–00:41.2 · peak 0.92
Duel 4 crosshair crop strip Duel 4 full frame strip
CONTACT · contact_01.jpg
Contact sheet contact_01.jpg